The legal battle against Valve Corporation, the company behind the popular digital distribution platform Steam, has entered a new phase with a U.S. court granting class certification to the lawsuit. Initially filed in 2021 by Wolfire Studios and Dark Catt Studios, the case now broadens its scope to include all developers, publishers and individuals who have paid Steam’s 30% revenue share for purchases since January 28, 2017, according to Benzinga.
Featured News
Democrats Question Big Tech Ballroom Donations Amid Antitrust Concerns
Dec 4, 2025 by
CPI
US Solicitor General Urges Supreme Court to Turn Away Duke Energy Antitrust Case
Dec 4, 2025 by
CPI
Russia Blocks Snapchat and FaceTime in Expanding Crackdown
Dec 4, 2025 by
CPI
Front Row Motorsports Owner Details Major Financial Losses in NASCAR Antitrust Trial
Dec 4, 2025 by
CPI
OpenAI Ordered to Turn Over Millions of ChatGPT Records in Ongoing Copyright Battle
Dec 4, 2025 by
CPI
Antitrust Mix by CPI
Antitrust Chronicle® – Intellectual Property
Nov 19, 2025 by
CPI
Dealing in Intellectual Property: IP Justifications and Defenses in Digital Markets Cases
Nov 19, 2025 by
Jennifer Dixton
The Evolving Role of Innovation Theories of Harm in the Antitrust Analysis of Life Science Mergers
Nov 19, 2025 by
Michelle Yost Hale, Matthew D. McDonald & Merrill Stovroff
Who Can Fix It? Antitrust, IP Rights, and the Right to Repair
Nov 19, 2025 by
Rosa M. Morales
Copyright, Antitrust, and the Politics of Generative AI
Nov 19, 2025 by
Daryl Lim