Roblox Sees Average Daily Users Increase 29 Pct

Video game platform Roblox reported second quarter earnings results that showed an increase in average daily active users (DAUs) of 29 percent year over year, or 43.2 million, according to a press release.

That includes 42 percent growth in DAUs outside of the U.S. and Canada compared to the same time last year, as well as 46 percent growth in those over the age of 13, the release stated.

The company also had 9.7 billion hours engaged, an increase of 13 percent over 2020, according to the release.

“Our continued growth demonstrates the importance of our mission and the power of our platform,” said Roblox CEO David Baszucki in the release. “These results are fueled both by our creator ecosystem and by the millions of people around the globe who want to connect and share new experiences every day on Roblox.”

The company saw a revenue boost of 127 percent compared to the second quarter of 2020, to $454.1 million, the release stated. The company had a net loss for the quarter of $140.1 million.

Roblox went public in March in a strong debut that gave the company a $38 billion market capitalization on its first day of trading.

Read more: Roblox’s Metaverse Shows The Flexibility (And Allure) Of Online Platform Models

The company has succeeded by way of its metaverse, a digital construct wherein players can gather, play games, work together and more. The players are assigned avatars which they can customize, and users can choose what they want to do based on several different creations by fellow users.

“Our platform is powered by user-generated content and draws inspiration from gaming, entertainment, social media and even toys,” Roblox said at the time. “…With the advent of increasingly powerful consumer computing devices, cloud computing and high bandwidth internet connections, the concept of the metaverse is materializing.”